Crowd Games
City of the Great Machine: Escalation
City of the Great Machine: Escalation
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The rebellion is intensifying. The war for the City enters a new phase — the phase of Escalation.
New Heroes with unique skills join the uprising, ready to challenge the system itself. But the Great Machine is not idle: its Servants receive powerful implants, and a new agent is dispatched to the City — Chronoleon, a mechanized specialist trained in secrecy, capable of assuming any form.
A government surveillance zeppelin now constantly patrols the streets, shifting the balance of power and opening new tactical opportunities — for both the rebels and the defenders of order.
⚙️ Expansion Modules of “Escalation”
This expansion consists of several independent modules that can be combined with each other and with the base game in any configuration. Create your own unique game reality.
🤖 New Servant: Chronoleon
A fully mechanized intelligence agent, able to alter body parts to perfectly accomplish missions. Replaces any other Servant in the game. Her task is to infiltrate, deceive, and lure Heroes into traps by blending in as “one of their own”.
🧩 Module: Pockets of Resistance
As the Master Plan advances, pockets of resistance begin to spontaneously emerge across the City’s districts. Heroes can contact them and gain support when taking actions or retreating. Works perfectly in combination with other modules, but can also be added separately.
🛸 Module: Surveillance Zeppelin
From now on, a surveillance zeppelin constantly patrols above the City. It grants Heroes the ability to perform unexpected maneuvers that can catch the Great Machine off guard. But be careful — the Machine is aware of this threat and is ready to send its Servants on board at any moment.
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